Tuesday, 30 September 2008

Even more freeware games.

Ok, I clearly could've put this in the post below, but.. why be that simple? Anyway, this seems to be one of the better sites, or, collection of sites that provide freeware games. In any case, here, take it. Also, It's 2:32 A.M... So, I'm tired and very tipsy..why am I even trying to talk through this?

100 Game Maker Games in 10 Minutes

Amazingly, I found this one myself.... Enjoy.

Thursday, 25 September 2008

100 of the Best Free Legal Full Version Games You Can Download Online.

So, I was in IRC, when Vyacheslav, one of our few cool members, showed me this link...I'm dumbfounded.

From the site: "Over time I have found many fully functioning games that are free to download in various places across the web. Here are 100 of these great full games that are free to download online. They range from independent games, to games that were once commercial but are now free, free to play MMO games (some of the MMOs do have the option of purchasing in game items, etc.), free action games, 3rd person games, games designed by hobbyists, and many more!" "If you know of others, please leave a comment with the URL.  I’ll approve comments as I have time. The graphics do not need to be the most up to date or have the most advanced physics engine.  The requirement I’m looking for is that they are fun to play! I want to create a single source to find these free games so that others don’t need to scour the web for them like I did."

Wednesday, 24 September 2008

J-Rock song of the week #9

Kureha by Onmyouza.

Kuroneko is the best female vocalist evar! :D

Wednesday, 17 September 2008

J-Rock song of the week #8

Donten by DOES

They does alot. Fun music. Anyway, J-Rock song of the week is now two months old! If you're wondering why I didn't bother announcing it was one month old it's because...

Tuesday, 16 September 2008

Exteel. Mech RPG Third Person Shooter.

Actually, I'm going to take this from Wikipedia so excuse the length.

When a player first begins to play "Exteel", they are given a basic, low-level mechanaught free of charge which they begin their careers off of. Through play, they will acquire credits which can be used for purchasing future upgrades, repairs, weapons, and Skills. [3] The player is given the choice to equip various weapons such as swords, spears, shields, SMGs, shotguns, rifles, and hand-held/portablerocket launchers (shoot solid slug projectiles) & cannons (self-guiding explosive or energy round).[4] to fully customize their Mechnaught. Similarly, all mechanaughts can be customized for different levels of armor, speed, and heat reduction according to the player's preferences by swapping out the head, core (torso), booster (backpack jump/thruster unit), arms, and legs. Paint colors can also be purchased for limited time (usually 30 days before expiration). Complete pre-arranged mechanaught "sets" (minus customized boosters and weapon arrangements) can be purchased with different playing values.

There are three classes of mechanaught to choose from in the game- Light (little armor but greater speed), Standard (better armor but slower speeds), and Heavy (thick armor but poor speed). All parts of a mechanaught are based around these classes, with some being more balanced for one type than another.

Using specific types of weapon pairings, players can then purchase Skills- powerful attacks which can confuse and overwhelm opponents with their speed and fury. Skilled attacks are dependent on how many Skill Points (SP) a player has, and can only be used a limited number of times in a single match. Skills will expire after 30 days of play (not based on calendar days), and will then need to be purchased again to continue their use. When using a Skill, a player's mechanaught will be momentarily invulnerable until the attack is finished. Also, when a melee-range Skilled attack involving physical contact is used (with a sword, shield, and/or spear), the victim's mechanaught cannot be controlled by the player until the attack has ended.

The gameplay is all about fast-paced action. There are 5 gameplay modes available, with a maximum of 16 players (eight per side) at any time, though lower numbers can be set beforehand. If a player's mechanaught is defeated, they can come back spawn at no expense to their credits within a few seconds. However, their number of defeats in any match will appear on their record. All games are limited by a timer, which runs no longer than 12 minutes, and can be adjusted for shorter times.

Modes of Play

Most matches center around specified markers in the battlefield map called "aerogates". These are points of occupation that must be defended against for a positive outcome. An invading player can merely step onto one to begin a capture process which will take several seconds. (Multiple allied players standing on a single aerogate will decrease the amount of time it takes to capture.)

Around most aerogates will also be a small number (usually 1 - 2) of healing pads which will restore the health points (HP) of a player's mechanaught. However, healing pads have both a limited time of use for the allied side, and need time to restore themselves before they can be used again. Enemy players cannot utilize allied healing pads unless they capture the associated aerogate first.


Death Match

A free-for-all, no holds barred fight to the end where players go solo against everyone else in the match. Aerogates and healing pads are not involved here.

Team Death Match

Called "Team DM", it is the same as above, but you are paired up with teammates for group battles. Aerogates and healing pads are not involved here. But if a teammate has a Rectifier unit, they can restore your Health Points (HP) in-battle.

Territory Control

Similar to Team Death Match, the main objective is to capture neutral and enemy aerogates. Every team has a main aerogate which is heavily defended, called a base. Capturing the opposing team's base results in victory regardless of the number of aerogates in control. However, in the event that the timer runs out without either team losing a base, the team with the most number of aerogates under their control wins.

Capture the Flag

Called CTF, players are split into two teams. Similar to Territory Control, but with the added objective of making it to the enemy team's home aerogate and stealing their flag. The winning team is decided by which side captures the opponets flag the most witin the 10 minutes of game play. If both teams capture the same ammount of flags the match ends in a draw. If a player holding a flag is destroyed, the flag is automatically restored to the opponents side after 5 seconds; the exception is, an allied player can grab the stranded flag before this happens.
Unlike Territory Control, the number of aerogates occupied does not determine the winning team. In other words, if your flag is taken, your team loses even if you occupy the majority of aerogates. When a player captures an enemy flag, it appears on the back of their mechanaught everyone to see, and will half the Maximum EN [Energy] of the flag runner.

Last Stand

Players are lumped into one team (which can go up to 8), and they fight together to destroy large numbers of computer-controlled drone mechanaughts. The drones appear in large groups at one location near the allied aerogates. The allies' objective is to defend the aerogates against these assaults. If one aerogate is captured by the drones, the game will end early. The resistance and number of drones appearing at once can be increased only according to the difficulty level set by the master of the room before a game is started. The higher the difficulty level is set (ranging from 1 to 5), the higher score their is with each drone kill for the player(s).
An enemy base is created in an isolated location. This base is very heavily guarded against by drones and difficult to reach by any other avenues, preventing surprise flanking maneuvers. Once the guarding drones are defeated, players can then engage the 'boss' structure: a glowing sphere atop a small pedestal.

The allied team can split up or stay together at their discretion in order to engage the enemy base; a typical tactic is for some to remain behind to continue guarding the aerogates from repeated drones, while others assault the base's location. Destroying the base will not affect the rate of appearance or number of drones appearing in an assault. However, it will provide a bonus score to all players (even if they didn't participate in the raid).

  • The 'boss', called "Dudley Annihilator" in-game, is both more resistant to attack than drones, and fires an all-range energy grenade weapon which can easily destroy player mechanaughts within a few hits. This weapon is guided, and can follow player's movements once fired within its range. (I.e, if a player leaves its firing range, they will still be hit, even if dodging.)

For both Territory Control and Capture the Flag, stationary drone mechanaughts with powerful long-range siege cannons or rockets will appear to automatically defend allied aerogates. If an aerogate is captured, the drones' allegiance will also switch. Unlike the drones in Last Stand, however, these have better armor, requiring more hits for a single drone. If destroyed, a drone will automatically re-spawn after a few seconds. If an aerogate is neutral (i.e. has not been fully captured), no guarding drones will appear.


So, yeah, that's a pretty good summary. Luminaflare and I just started playing it today, and it's pretty good if I do sa so myself. My mech is currently dual-weilding a spear and a katana..so it get's really nasty when I fight.

System Requirements:

800 MHz CPU
256 MB RAM
1 GB available hard disk space
Windows 2000 or XP. (Vista also seems to work)

Exteel

Indie Games Blog

If you haven't heard of this site, you're really missing out on something. They've got a ton of cool freeware games, and some interviews/previews/ of other games as well. But, odds are, you've probably already heard of this, but still.

Link

In fact, it's where I got the next game from!

Ultimate Vengance Power 4: The Lemon of Justice is a fun little game, where you shoot stuff. Basically. I'm not very good at descriptions. So sue me. Anyway, it's a great game, considering it was made in less than 48 hours.

Thursday, 11 September 2008

Upshift Strikeracer

Upshift Strikeracer is a racing game...only your cars have guns mounted on them. The game is being developed by Gpotato, A.K.A, the people who made Flyff. Currently, it's in Open Beta, and is playable. Luminaflare and I downloaded it, and we must say, the game is fucking amazing. Just...erm...click the link.


P.S. Sorry for my lack of sentence structure.

On games you won't play

Hey everybody! Communist here, with a few things for you.

1. Ever play StarWars Battlefront? Like LOTR? Well, Pandemic games are combining both! It's called Lord of the Rings Conquest, and it looks freaking sweet. More details when I find them.

2. Retro games. I found an amazing one the other day. Get this. It's a RTS, which is also a FPS. So, you see over the battle from afar, but when things get bad, or if you want to lead the assault yourself, you jump into the lead unit and head to victory! Urban assault- it's amazing. And best of all, it's really small, and you can take it to work/school, and play with your friends. Click here for a download.

3. I finished Advace Wars Dual Strike on NDS, and I need another game of similar ilk. Anyone got an suggestions?

That's all for now. Later this week I'll do a upcoming games post.

Laters! =) Communist

Wednesday, 10 September 2008

OcRemix song of the week.

The song this week is... fucking amazing. I can imagine two armies facing each other, about to fight. Suddenly, the first shot is fired, and the fight begins. Then, this song starts.

Song Quote: 
Chances are, you may have heard this MGS2 / Devil May Cry hybrid arrangement with cinematic and gothic overtones by Mr. Hudson before - it's been on the net for quite awhile. Given it was already so famous, me and Jared both decided it would be cool if, for its debut on OCR, he remastered it a bit, tweaked a few things here and there, etc. Just to add a little bonus to those already intimately familiar :) In typical Jared Hudson style, this is a very strong piece with prominent percussion, great dynamics, lush arrangement, and a flair for the melodramatic. Jared loves those swells and power chords, and I for one don't hold it against him, as long as they're done like they are here - well. I have always been and will always be partial to Konami's Metal Gear Solid games - they really started something with the original, the follow-up being more an evolution than a revolution but still making all the right improvements. My type of game, and the score to MGS2 by Gregson-Williams is indeed film-quality - better, in fact, that some of John Williams' recent stuff. The type of soundtrack that would give the competing Oscar nominations for best score a run for their money (though last year LotR won and deserved it a thousand times over) Jared mixes and matches the gothic elements of the Devil May Cry soundtrack, which I'm less familiar with, into a two-segment piece that's almost transparent in its blending. Very suspenseful, epic, and well-constructed - as most good film music does, this arrangement tells a story in its clear progression, rises, and falls, and conjures rich visual images. Give it a listen, even if you've heard a version before, and a review, even if you've reviewed it before. Great stuff, highly recommended.
~djpretzel

Game: Metal Gear Solid 2: Sons of Liberty
Remixer: Jared Hudson
Original Song: Metal Gear Solid 2 Theme